Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UPhysicsObjectBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
| Include | #include "PhysicsEngine/PhysicsObjectBlueprintLibrary.h" |
Syntax
class UPhysicsObjectBlueprintLibrary : public UBlueprintFunctionLibrary
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyRadialImpulse
(
UPrimitiveComponent* Component, |
||
| bool | ExtractClosestPhysicsObjectResults
(
const FClosestPhysicsObjectResult& Result, |
||
| FClosestPhysicsObjectResult | GetClosestPhysicsObjectFromWorldLocation
(
UPrimitiveComponent* Component, |
||
| FTransform | GetPhysicsObjectWorldTransform
(
UPrimitiveComponent* Component, |