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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsObjectBlueprintLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectBlueprintLibrary.h |
| Include | #include "PhysicsEngine/PhysicsObjectBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsObjectBlueprintLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Physics Object")
static FTransform GetPhysicsObjectWorldTransform
(
UPrimitiveComponent * Component,
FName BoneName
)