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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsHandleComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
Include | #include "PhysicsEngine/PhysicsHandleComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
void GrabComponentAtLocation
&40;
class UPrimitiveComponent &42; Component,
FName InBoneName,
FVector GrabLocation
&41;
Remarks
Grab the specified component at a given location. Does NOT constraint rotation which means the handle will pivot about GrabLocation.