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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsHandleComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
| Include | #include "PhysicsEngine/PhysicsHandleComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|PhysicsHandle")
void GrabComponentAtLocationWithRotation
(
class UPrimitiveComponent * Component,
FName InBoneName,
FVector Location,
FRotator Rotation
)
Remarks
Grab the specified component at a given location and rotation. Constrains rotation.