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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsConstraintComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h |
| Include | #include "PhysicsEngine/PhysicsConstraintComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|PhysicsConstraint")
void SetProjectionEnabled
(
bool bProjectionEnabled
)
Remarks
If true, joint projection is enabled. Projection is a semi-physics post-solve correction for fixing small errors, and a teleport for fixing larger errors. See SetProjectionParams.