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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsConstraintComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h |
| Include | #include "PhysicsEngine/PhysicsConstraintComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|PhysicsConstraint")
void SetConstrainedComponents
(
UPrimitiveComponent * Component1,
FName BoneName1,
UPrimitiveComponent * Component2,
FName BoneName2
)
Remarks
Directly specify component to connect. Will update frames based on current position.