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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsConstraintComponent
Syntax
UPROPERTY (EditAnywhere, Category=Constraint)
FConstrainComponentPropName ComponentName1
Remarks
Name of first component property to constrain. If Actor1 is NULL, will look within Owner. If this is NULL, will use RootComponent of Actor1