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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsCollisionHandler
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
| Include | #include "PhysicsEngine/PhysicsCollisionHandler.h" |
virtual void InitCollisionHandler&40;&41;
Remarks
Called after collision handler is allocated for a world. GetWorld should be valid inside this function.