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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsCollisionHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
Include | #include "PhysicsEngine/PhysicsCollisionHandler.h" |
virtual void InitCollisionHandler&40;&41;
Remarks
Called after collision handler is allocated for a world. GetWorld should be valid inside this function.