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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsCollisionHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
Include | #include "PhysicsEngine/PhysicsCollisionHandler.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsCollisionHandler.cpp |
virtual void HandlePhysicsCollisions_AssumesLocked
&40;
TArray< FCollisionNotifyInfo > & PendingCollisionNotifies
&41;
Remarks
Gives game-specific ability to handle and filter all physics collisions in one place. This is a good place to play sounds and spawn effects, as it does not require special object-specific code.