Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsAsset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include | #include "PhysicsEngine/PhysicsAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
void UpdateBoundsBodiesArray&40;&41;
Remarks
Update the BoundsBodies array and cache the indices of bodies marked with bConsiderForBounds to BoundsBodies array.