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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsAsset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include | #include "PhysicsEngine/PhysicsAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
ECollisionEnabled::Type GetPrimitiveCollision
&40;
int32 BodyIndex,
EAggCollisionShape::Type PrimitiveType,
int32 PrimitiveIndex
&41; const
Remarks
Get the per-primitive collision filtering mode for a body.