Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicsAsset
Type
typedef TMulticastDelegate_OneParam< void, const UPhysicsAsset &42; > FRefreshPhysicsAssetChangeDelegate
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include | #include "PhysicsEngine/PhysicsAsset.h" |
Remarks
Delegate fired when physics asset changes