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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicsAsset
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
| Include | #include "PhysicsEngine/PhysicsAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void DrawConstraints
(
int32 ViewIndex,
FMeshElementCollector & Collector,
const FReferenceSkeleton & RefSkeleton,
const TArray < FTransform > & SpaceBases,
const FTransform & LocalToWorld,
float Scale
)