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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UPhysicalAnimationComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
void SetSkeletalMeshComponent
&40;
USkeletalMeshComponent &42; InSkeletalMeshComponent
&41;
Remarks
Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.