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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicalAnimationComponent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicalAnimation, Meta=(UnsafeDuringActorConstruction))
FTransform GetBodyTargetTransform
(
FName BodyName
) const
Remarks
Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.