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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UPhysicalAnimationComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
| Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
FTransform GetBodyTargetTransform
&40;
FName BodyName
&41; const
Remarks
Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.