Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UConstraintInstanceBlueprintLibr-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ConstraintInstanceBlueprintLibrary.h |
| Include | #include "PhysicsEngine/ConstraintInstanceBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ConstraintInstanceBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Constraints", Meta=(Keywords="motor"))
static void GetAngularDriveMode
(
UPARAM FConstraintInstanceAccessor & Accessor,
TEnumAsByte < EAngularDriveMode::Type > & OutDriveMode
)
Remarks
Gets the angular drive mode ( SLERP or Twist And Swing)
Parameters
| Name | Description |
|---|---|
| Accessor | Constraint accessor to query |
| OutDriveMode | The angular drive mode to use. SLERP uses shortest spherical path, but will not work if any angular constraints are locked. Twist and Swing decomposes the path into the different angular degrees of freedom but may experience gimbal lock |