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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent/SweepComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
bool SweepComponent
&40;
TArray< FHitResult > & OutHit,
const FVector Start,
const FVector End,
const FQuat & ShapeWorldRotation,
const FPhysicsGeometry & Geometry,
ECollisionChannel TraceChannel,
const struct FCollisionQueryParams & Params,
const struct FCollisionResponseParams & ResponseParams,
const struct FCollisionObjectQueryParams & ObjectParams
&41;