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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
- UPrimitiveComponent::ShouldDispatchWakeEvents()
- UClusterUnionComponent::ShouldDispatchWakeEvents()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
virtual bool ShouldDispatchWakeEvents
&40;
FName BoneName
&41; const
Remarks
Whether or not the primitive component should dispatch sleep/wake events.