Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
Syntax
TMap < TObjectKey < UPrimitiveComponent >, FClusteredComponentData > PerComponentData
Remarks
We need to keep track of the mapping of primitive components to physics objects. This way we know the right physics objects to pass when removing the component (because it's possible to get a different list of physics objects when we get to removal). A side benefit here is being able to track which components are clustered.