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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
virtual void OnChildToParentUpdated
(
UPrimitiveComponent * ChangedComponent,
const FLocalBonesToTransformMap & PerBoneChildToParent,
const FTransform & NewTransform,
TArray < TTuple < UPrimitiveComponent *, FTransform > > * OutNewComponents
)