Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
- USceneComponent::GetComponentVelocity()
- UPrimitiveComponent::GetComponentVelocity()
- UClusterUnionComponent::GetComponentVelocity()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
virtual FVector GetComponentVelocity() const
Remarks
Get velocity of the component: either ComponentVelocity, or the velocity of the physics body if simulating physics. Velocity of the component