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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
void ForceSetChildToParent
&40;
UPrimitiveComponent &42; InComponent,
const TArray< int32 > & BoneIds,
const TArray< FTransform > & ChildToParent
&41;
Remarks
This should only be called on the client when replication happens.