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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
Chaos::FPhysicsObjectHandle FindChildPhysicsObjectByShapeIndex
(
int32 Index
) const
Remarks
This function will return information from the latest physics sync. Thus adding a new bones to a cluster union will not allow those indices to be valid for use in this function until the next time we sync from the PT.