Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
Syntax
struct FMappedComponentKey
Remarks
Structure that stores an object key and its raw ptr, so it can be accessed without going trough the global uobjects array (so it could be garbage, therefore it has to be used withing the same frame)
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectKey< UPrimitiveComponent > | ComponentKey | ||
| UPrimitiveComponent * | ComponentPtr |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FMappedComponentKey
(
UPrimitiveComponent* InComponent |
|||
FMappedComponentKey
(
TObjectKey< UPrimitiveComponent > InComponentKey, |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator<
(
const FMappedComponentKey& Other |
||
| bool | operator==
(
const FMappedComponentKey& Other |