Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
Type
typedef TSortedMap < int32 , FMappedBoneData , TInlineAllocator < 1 > > FLocalBonesToTransformMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
Remarks
There are several instances where we have 1 single elements. The inline allocator should help in these cases without a huge impact when we go over.