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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UClusterUnionComponent
- USceneComponent::CalcBounds()
- UClusterUnionComponent::CalcBounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/ClusterUnionComponent.h |
| Include | #include "PhysicsEngine/ClusterUnionComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ClusterUnionComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.