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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
Syntax
uint8 bNeverNeedsCookedCollisionData: 1
Remarks
Indicates that we will never use convex or trimesh shapes. This is an optimization to skip checking for binary data. TODO Chaos this is to opt out of CreatePhysicsMeshes for certain meshes Better long term mesh is to not call CreatePhysicsMeshes until it is known there is a mesh instance that needs it.