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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
Syntax
uint8 bMeshCollideAll: 1
Remarks
If true, the physics of this mesh (only affects static meshes) will always contain ALL elements from the mesh - not just the ones enabled for collision. This is useful for forcing high detail collisions using the entire render mesh.