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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
Syntax
uint8 bAlwaysFullAnimWeight_DEPRECATED: 1
Remarks
If true (and bEnableFullAnimWeightBodies in SkelMeshComp is true), the physics of this bone will always be blended into the skeletal mesh, regardless of what PhysicsWeight of the SkelMeshComp is. This is useful for bones that should always be physics, even when blending physics in and out for hit reactions (eg cloth or pony-tails).