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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include | #include "PhysicsEngine/BodySetup.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void UpdateTriMeshVertices
&40;
const TArray< FVector > & NewPositions
&41;
Remarks
Updates the tri mesh collision with new positions, and refits the BVH to match. This is not a full collision cook, and so you can only safely move positions and not change the structure
Parameters
Name | Description |
---|---|
NewPositions | The new mesh positions to use |