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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
Syntax
UPROPERTY (EditAnywhere, Category=Physics, Meta=(DisplayName="Simple Collision Physical Material"))
TObjectPtr < class UPhysicalMaterial > PhysMaterial
Remarks
Physical material to use for simple collision on this body. Encodes information about density, friction etc.