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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
- UObject::IsCachedCookedPlatformDataLoaded()
- UBodySetup::IsCachedCookedPlatformDataLoaded()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
virtual bool IsCachedCookedPlatformDataLoaded
(
const ITargetPlatform * TargetPlatform
)
Remarks
Have we finished loading all the cooked platform data for the target platforms requested in BeginCacheForCookedPlatformData