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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
virtual void CopyBodySetupProperty
&40;
const UBodySetup &42; Other
&41;
Remarks
Copy all UPROPERTY settings except the collision geometry. This function is use when we restore the original data after a re-import of a static mesh. All FProperty should be copy here except the collision geometry (i.e. AggGeom)