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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include | #include "PhysicsEngine/BodySetup.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
virtual void CopyBodySetupProperty
&40;
const UBodySetup &42; Other
&41;
Remarks
Copy all UPROPERTY settings except the collision geometry. This function is use when we restore the original data after a re-import of a static mesh. All FProperty should be copy here except the collision geometry (i.e. AggGeom)