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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
Syntax
FFormatContainer &42; CookedFormatDataOverride
Remarks
Cooked physics data override. This is needed in cases where some other body setup has the cooked data and you don't want to own it or copy it. See per poly skeletal mesh