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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > UBodySetup
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include | #include "PhysicsEngine/BodySetup.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
bool CalcUVAtLocation
&40;
const FVector & BodySpaceLocation,
int32 FaceIndex,
int32 UVChannel,
FVector2D & UV
&41; const
Remarks
Given a location in body space, and face index, find the UV of the desired UV channel. Note this ONLY works if 'Support UV From Hit Results' is enabled in Physics Settings.