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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AddShapesToRigidActor_AssumesLocked
&40;
FBodyInstance &42; OwningInstance,
FVector & Scale3D,
UPhysicalMaterial &42; SimpleMaterial,
TArray< UPhysicalMaterial &42; > & ComplexMaterials,
TArray< FPhysicalMaterialMaskParams > & ComplexMaterialMasks,
const FBodyCollisionData & BodyCollisionData,
const FTransform & RelativeTM,
TArray< FPhysicsShapeHandle > &42; NewShapes
&41;
Remarks
Add the shapes defined by this body setup to the supplied PxRigidBody.