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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/UBodySetup
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
| Include | #include "PhysicsEngine/BodySetup.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AbortPhysicsMeshAsyncCreation&40;&41;
Remarks
Aborts an async cook that hasn't begun. See CreatePhysicsMeshesAsync. (Useful for cases where frequent updates at runtime would otherwise cause a backlog)