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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/ISpatialAccelerationCollection
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ISpatialAccelerationCollection.h |
| Include | #include "Chaos/ISpatialAccelerationCollection.h" |
void PBDComputeConstraintsLowLevel
&40;
T Dt,
FSpatialAccelerationBroadPhase & BroadPhase,
Private::FCollisionConstraintAllocator &42; Allocator,
const FCollisionDetectorSettings & Settings,
IResimCacheBase &42; ResimCache
&41; const
Remarks
This is kind of a hack to avoid virtuals. We simply route calls into templated functions