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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include | #include "PhysicsEngine/PhysicsAsset.h" |
Syntax
struct FSolverIterations
Remarks
Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. Thse settings are no longer used by default and will eventually be deprecated and then removed.
These settings have no effect when the Physics Asset is used in a world simulation (ragdoll).
Variables
Type | Name | Description | |
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int32 | CollisionIterations | The recommended number of collision sub-iterations. Increasing this can help with collision jitter. |
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int32 | CollisionPushOutIterations | The recommended number of joint sub-push-out iterations. |
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int32 | JointIterations | The recommended number of joint sub-iterations. |
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int32 | JointPushOutIterations | The recommended number of joint sub-push-out iterations. |
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int32 | SolverIterations | The recommended number of solver iterations. |
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int32 | SolverPushOutIterations | The recommended number of solver push-out iterations. |
Constructors
Type | Name | Description | |
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