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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyIndexPair.h |
Include | #include "PhysicsEngine/RigidBodyIndexPair.h" |
Syntax
struct FRigidBodyIndexPair
Remarks
Endian save storage for a pair of rigid body indices used as a key in the CollisionDisableTable TMap.
Variables
Type | Name | Description | |
---|---|---|---|
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int32[2] | Indices | Pair of indices |
Constructors
Type | Name | Description | |
---|---|---|---|
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Default constructor required for use with TMap | ||
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FRigidBodyIndexPair
(
int32 Index1, |
Constructor, taking unordered pair of indices and generating a key. |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
const FRigidBodyIndexPair& Other |
== operator required for use with TMap |