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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FPhysicsPredictionSettings
Syntax
UPROPERTY (EditAnywhere, Category="Replication", Meta=(editcondition="bEnablePhysicsPrediction"))
bool bEnablePhysicsResimulation
Remarks
Forces the PlayerController to sync inputs as used in Physics Prediction. Only enable this if actively using a custom solution that needs this enabled for resimulation. This is automatically enabled when using the recommended NetworkPhysicsComponent on a pawn to handle Rewind / Resimulation.