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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- FPhysicsObjectInterface
- PhysicsObjectPhysicsCoreInterface
- FPhysicsObjectExternalInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectExternalInterface.h |
Include | #include "PhysicsEngine/PhysicsObjectExternalInterface.h" |
Syntax
class FPhysicsObjectExternalInterface :
public Chaos::FPhysicsObjectInterface,
public PhysicsObjectPhysicsCoreInterface
Functions
Type | Name | Description | |
---|---|---|---|
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Chaos::FReadPhysicsObjectInterface_External | ||
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Chaos::FWritePhysicsObjectInterface_External | ||
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FLockedReadPhysicsObjectExternalInterface | LockRead
(
FChaosScene* Scene |
|
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FLockedReadPhysicsObjectExternalInterface | LockRead
(
Chaos::FConstPhysicsObjectHandle InObject |
|
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FLockedReadPhysicsObjectExternalInterface | LockRead
(
TArrayView< const Chaos::FConstPhysicsObjectHandle > InObjects |
|
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FLockedWritePhysicsObjectExternalInterface | LockWrite
(
FChaosScene* Scene |
|
![]() ![]() |
FLockedWritePhysicsObjectExternalInterface | LockWrite
(
TArrayView< const Chaos::FPhysicsObjectHandle > InObjects |