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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
| Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
Syntax
struct FPhysicalAnimationData
Remarks
Stores info on the type of motor that will be used for a given bone
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AngularVelocityStrength | The strength used to correct angular velocity error | |
| uint8: 1 | bIsLocalSimulation | Whether the drive targets are in world space or local | |
| FName | BodyName | The body we will be driving. | |
| float | MaxAngularForce | The max force used to correct angular errors | |
| float | MaxLinearForce | The max force used to correct linear errors | |
| float | OrientationStrength | The strength used to correct orientation error | |
| float | PositionStrength | The strength used to correct linear position error. Only used for non-local simulation | |
| float | VelocityStrength | The strength used to correct linear velocity error. Only used for non-local simulation |
Constructors
| Type | Name | Description | |
|---|---|---|---|