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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
Syntax
struct FPhysicalAnimationData
Remarks
Stores info on the type of motor that will be used for a given bone
Variables
Type | Name | Description | |
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float | AngularVelocityStrength | The strength used to correct angular velocity error |
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uint8: 1 | bIsLocalSimulation | Whether the drive targets are in world space or local |
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FName | BodyName | The body we will be driving. |
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float | MaxAngularForce | The max force used to correct angular errors |
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float | MaxLinearForce | The max force used to correct linear errors |
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float | OrientationStrength | The strength used to correct orientation error |
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float | PositionStrength | The strength used to correct linear position error. Only used for non-local simulation |
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float | VelocityStrength | The strength used to correct linear velocity error. Only used for non-local simulation |
Constructors
Type | Name | Description | |
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