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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine > API/Runtime/Engine/PhysicsEngine/FLockedPhysicsObjectExternalInte-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsObjectExternalInterface.h |
| Include | #include "PhysicsEngine/PhysicsObjectExternalInterface.h" |
void Release&40;&41;
Remarks
The FORCEINLINE gets around some linker issues when trying to call Destroy.