Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > FKAggregateGeom
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/AggregateGeom.h |
Include | #include "PhysicsEngine/AggregateGeom.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void FreeRenderInfo&40;&41;
Remarks
Release the RenderInfo (if its there) and safely clean up any resources. Call on the game thread.
Release the RenderInfo (if its there) and safely clean up any resources. Not thread safe, but can be called from any thread (conditionally safe).