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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/PhysicsEngine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
| Include | #include "PhysicsEngine/BodyInstance.h" |
Syntax
struct FInitBodySpawnParams
Remarks
Helper struct to specify spawn behavior
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPhysicsAggregateHandle | Aggregate | An aggregate to place the body into | |
| bool | bPhysicsTypeDeterminesSimulation | Whether to use the BodySetup's PhysicsType to override if the instance simulates | |
| bool | bStaticPhysics | Whether the created physics actor will be static |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FInitBodySpawnParams
(
const UPrimitiveComponent* PrimComp |
|||
FInitBodySpawnParams
(
bool bInStaticPhysics, |